Nov 12, 2007, 12:51 AM // 00:51
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#21
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by legion_rat
They have this
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Then why are people still crying?
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Nov 12, 2007, 10:15 PM // 22:15
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#22
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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All animals must be the same, except damage...
I say make some of them deal blunt damage, and remove brutal mauling.
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Nov 13, 2007, 10:53 AM // 10:53
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#23
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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/signed
Signed to remove the skill or change it to an area-wide knockdown or something. ;-)
In short, make it do something or remove it at all. The current skill is just l.a.m.e.
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Nov 13, 2007, 11:50 AM // 11:50
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#24
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by MithranArkanere
All animals must be the same, except damage...
I say make some of them deal blunt damage, and remove brutal mauling.
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i never understood why that had to be the case in the first place.
it makes even less sense now with the current pve state of imba power.
this is how i would see it:
spider = 20% chance of poison for 2 - 8 seconds.
bear = 20% chance of KD for 1 -3 seconds.
wolf, croc = 20% chance of deep wound for 2 - 6 seconds.
hyena, those funky reptiles = 20% chance for disease for 2 - 8 seconds.
crab = 20% chance of cripple for 2 - 6 seconds.
lynx, lion, lioness = 20 % chance of bleeding for 2 - 8 seconds.
raven, moa, flamingo = 20% chance of blind for 2 - 6 seconds.
etc...as it stands theres is NO difference between pets...and things like brutal maul even though useless, do make the pet a little more "special".
yes i know its dumb.
Edit:
aahhh changing my undecided to:
/signed.
current state is stupid.
go one way or the other make your mind up Anet.
Last edited by Sleeper Service; Nov 13, 2007 at 11:54 AM // 11:54..
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Nov 13, 2007, 12:26 PM // 12:26
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#25
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Because this is GW.
All weapons are the same, all in level 20 with all skills unloecked are the same.
All are equal.
If there were a way to save change pets quickly, there won't be any problem. But you have to either capture one at level 20 or train one, and that is not fast.
All PvP characters have to go with their Elder Wolves... so it would be not fair.
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Nov 13, 2007, 01:41 PM // 13:41
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#26
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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pvp should have pvp pets anyways, that and you could disable the added attack skill on pets for pvp.
either way works.
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Nov 13, 2007, 05:55 PM // 17:55
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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At least a pet tamer to change between Black (Dire) Grey (Elder ) and White (Hearty) wolves.
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Nov 13, 2007, 06:57 PM // 18:57
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#28
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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/signed to either:
-remove it in post-searing
-have it do something in post-searing
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Nov 13, 2007, 08:01 PM // 20:01
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#29
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Krytan Explorer
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how it effects me? it dont
why? i do pvp and i only use ranger for r-spike
my decision
/sign
it dont effect me and i think it will be better for the community
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Nov 13, 2007, 08:05 PM // 20:05
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#30
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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/signed because of lack of functionality.
Alternatively, give it a use in PvE and disable it for the sake of equality in PvP.
Edit: Actually, Paragon shouts work on Brutal Mauling.
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